/** * @author Kai Salmen / https://kaisalmen.de * Development repository: https://github.com/kaisalmen/WWOBJLoader */ 'use strict'; if ( THREE.LoaderSupport === undefined ) { THREE.LoaderSupport = {} } /** * Validation functions. * @class */ THREE.LoaderSupport.Validator = { /** * If given input is null or undefined, false is returned otherwise true. * * @param input Can be anything * @returns {boolean} */ isValid: function( input ) { return ( input !== null && input !== undefined ); }, /** * If given input is null or undefined, the defaultValue is returned otherwise the given input. * * @param input Can be anything * @param defaultValue Can be anything * @returns {*} */ verifyInput: function( input, defaultValue ) { return ( input === null || input === undefined ) ? defaultValue : input; } }; /** * Callbacks utilized by loaders and builders. * @class */ THREE.LoaderSupport.Callbacks = function () { this.onProgress = null; this.onReportError = null; this.onMeshAlter = null; this.onLoad = null; this.onLoadMaterials = null; }; THREE.LoaderSupport.Callbacks.prototype = { constructor: THREE.LoaderSupport.Callbacks, /** * Register callback function that is invoked by internal function "announceProgress" to print feedback. * * @param {callback} callbackOnProgress Callback function for described functionality */ setCallbackOnProgress: function ( callbackOnProgress ) { this.onProgress = THREE.LoaderSupport.Validator.verifyInput( callbackOnProgress, this.onProgress ); }, /** * Register callback function that is invoked when an error is reported. * * @param {callback} callbackOnReportError Callback function for described functionality */ setCallbackOnReportError: function ( callbackOnReportError ) { this.onReportError = THREE.LoaderSupport.Validator.verifyInput( callbackOnReportError, this.onReportError ); }, /** * Register callback function that is called every time a mesh was loaded. * Use {@link THREE.LoaderSupport.LoadedMeshUserOverride} for alteration instructions (geometry, material or disregard mesh). * * @param {callback} callbackOnMeshAlter Callback function for described functionality */ setCallbackOnMeshAlter: function ( callbackOnMeshAlter ) { this.onMeshAlter = THREE.LoaderSupport.Validator.verifyInput( callbackOnMeshAlter, this.onMeshAlter ); }, /** * Register callback function that is called once loading of the complete OBJ file is completed. * * @param {callback} callbackOnLoad Callback function for described functionality */ setCallbackOnLoad: function ( callbackOnLoad ) { this.onLoad = THREE.LoaderSupport.Validator.verifyInput( callbackOnLoad, this.onLoad ); }, /** * Register callback function that is called when materials have been loaded. * * @param {callback} callbackOnLoadMaterials Callback function for described functionality */ setCallbackOnLoadMaterials: function ( callbackOnLoadMaterials ) { this.onLoadMaterials = THREE.LoaderSupport.Validator.verifyInput( callbackOnLoadMaterials, this.onLoadMaterials ); } }; /** * Object to return by callback onMeshAlter. Used to disregard a certain mesh or to return one to many meshes. * @class * * @param {boolean} disregardMesh=false Tell implementation to completely disregard this mesh * @param {boolean} disregardMesh=false Tell implementation that mesh(es) have been altered or added */ THREE.LoaderSupport.LoadedMeshUserOverride = function( disregardMesh, alteredMesh ) { this.disregardMesh = disregardMesh === true; this.alteredMesh = alteredMesh === true; this.meshes = []; }; THREE.LoaderSupport.LoadedMeshUserOverride.prototype = { constructor: THREE.LoaderSupport.LoadedMeshUserOverride, /** * Add a mesh created within callback. * * @param {THREE.Mesh} mesh */ addMesh: function ( mesh ) { this.meshes.push( mesh ); this.alteredMesh = true; }, /** * Answers if mesh shall be disregarded completely. * * @returns {boolean} */ isDisregardMesh: function () { return this.disregardMesh; }, /** * Answers if new mesh(es) were created. * * @returns {boolean} */ providesAlteredMeshes: function () { return this.alteredMesh; } }; /** * A resource description used by {@link THREE.LoaderSupport.PrepData} and others. * @class * * @param {string} url URL to the file * @param {string} extension The file extension (type) */ THREE.LoaderSupport.ResourceDescriptor = function ( url, extension ) { var urlParts = url.split( '/' ); this.path; this.resourcePath; this.name = url; this.url = url; if ( urlParts.length >= 2 ) { this.path = THREE.LoaderSupport.Validator.verifyInput( urlParts.slice( 0, urlParts.length - 1).join( '/' ) + '/', this.path ); this.name = urlParts[ urlParts.length - 1 ]; this.url = url; } this.name = THREE.LoaderSupport.Validator.verifyInput( this.name, 'Unnamed_Resource' ); this.extension = THREE.LoaderSupport.Validator.verifyInput( extension, 'default' ); this.extension = this.extension.trim(); this.content = null; }; THREE.LoaderSupport.ResourceDescriptor.prototype = { constructor: THREE.LoaderSupport.ResourceDescriptor, /** * Set the content of this resource * * @param {Object} content The file content as arraybuffer or text */ setContent: function ( content ) { this.content = THREE.LoaderSupport.Validator.verifyInput( content, null ); }, /** * Allows to specify resourcePath for dependencies of specified resource. * @param {string} resourcePath */ setResourcePath: function ( resourcePath ) { this.resourcePath = THREE.LoaderSupport.Validator.verifyInput( resourcePath, this.resourcePath ); } }; /** * Configuration instructions to be used by run method. * @class */ THREE.LoaderSupport.PrepData = function ( modelName ) { this.logging = { enabled: true, debug: false }; this.modelName = THREE.LoaderSupport.Validator.verifyInput( modelName, '' ); this.resources = []; this.callbacks = new THREE.LoaderSupport.Callbacks(); }; THREE.LoaderSupport.PrepData.prototype = { constructor: THREE.LoaderSupport.PrepData, /** * Enable or disable logging in general (except warn and error), plus enable or disable debug logging. * * @param {boolean} enabled True or false. * @param {boolean} debug True or false. */ setLogging: function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; }, /** * Returns all callbacks as {@link THREE.LoaderSupport.Callbacks} * * @returns {THREE.LoaderSupport.Callbacks} */ getCallbacks: function () { return this.callbacks; }, /** * Add a resource description. * * @param {THREE.LoaderSupport.ResourceDescriptor} Adds a {@link THREE.LoaderSupport.ResourceDescriptor} */ addResource: function ( resource ) { this.resources.push( resource ); }, /** * Clones this object and returns it afterwards. Callbacks and resources are not cloned deep (references!). * * @returns {@link THREE.LoaderSupport.PrepData} */ clone: function () { var clone = new THREE.LoaderSupport.PrepData( this.modelName ); clone.logging.enabled = this.logging.enabled; clone.logging.debug = this.logging.debug; clone.resources = this.resources; clone.callbacks = this.callbacks; var property, value; for ( property in this ) { value = this[ property ]; if ( ! clone.hasOwnProperty( property ) && typeof this[ property ] !== 'function' ) { clone[ property ] = value; } } return clone; }, /** * Identify files or content of interest from an Array of {@link THREE.LoaderSupport.ResourceDescriptor}. * * @param {THREE.LoaderSupport.ResourceDescriptor[]} resources Array of {@link THREE.LoaderSupport.ResourceDescriptor} * @param Object fileDesc Object describing which resources are of interest (ext, type (string or UInt8Array) and ignore (boolean)) * @returns {{}} Object with each "ext" and the corresponding {@link THREE.LoaderSupport.ResourceDescriptor} */ checkResourceDescriptorFiles: function ( resources, fileDesc ) { var resource, triple, i, found; var result = {}; for ( var index in resources ) { resource = resources[ index ]; found = false; if ( ! THREE.LoaderSupport.Validator.isValid( resource.name ) ) continue; if ( THREE.LoaderSupport.Validator.isValid( resource.content ) ) { for ( i = 0; i < fileDesc.length && !found; i++ ) { triple = fileDesc[ i ]; if ( resource.extension.toLowerCase() === triple.ext.toLowerCase() ) { if ( triple.ignore ) { found = true; } else if ( triple.type === "ArrayBuffer" ) { // fast-fail on bad type if ( ! ( resource.content instanceof ArrayBuffer || resource.content instanceof Uint8Array ) ) throw 'Provided content is not of type ArrayBuffer! Aborting...'; result[ triple.ext ] = resource; found = true; } else if ( triple.type === "String" ) { if ( ! ( typeof( resource.content ) === 'string' || resource.content instanceof String) ) throw 'Provided content is not of type String! Aborting...'; result[ triple.ext ] = resource; found = true; } } } if ( !found ) throw 'Unidentified resource "' + resource.name + '": ' + resource.url; } else { // fast-fail on bad type if ( ! ( typeof( resource.name ) === 'string' || resource.name instanceof String ) ) throw 'Provided file is not properly defined! Aborting...'; for ( i = 0; i < fileDesc.length && !found; i++ ) { triple = fileDesc[ i ]; if ( resource.extension.toLowerCase() === triple.ext.toLowerCase() ) { if ( ! triple.ignore ) result[ triple.ext ] = resource; found = true; } } if ( !found ) throw 'Unidentified resource "' + resource.name + '": ' + resource.url; } } return result; } }; /** * Builds one or many THREE.Mesh from one raw set of Arraybuffers, materialGroup descriptions and further parameters. * Supports vertex, vertexColor, normal, uv and index buffers. * @class */ THREE.LoaderSupport.MeshBuilder = function() { console.info( 'Using THREE.LoaderSupport.MeshBuilder version: ' + THREE.LoaderSupport.MeshBuilder.LOADER_MESH_BUILDER_VERSION ); this.validator = THREE.LoaderSupport.Validator; this.logging = { enabled: true, debug: false }; this.callbacks = new THREE.LoaderSupport.Callbacks(); this.materials = []; }; THREE.LoaderSupport.MeshBuilder.LOADER_MESH_BUILDER_VERSION = '1.3.0'; THREE.LoaderSupport.MeshBuilder.prototype = { constructor: THREE.LoaderSupport.MeshBuilder, /** * Enable or disable logging in general (except warn and error), plus enable or disable debug logging. * * @param {boolean} enabled True or false. * @param {boolean} debug True or false. */ setLogging: function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; }, /** * Initializes the MeshBuilder (currently only default material initialisation). * */ init: function () { var defaultMaterial = new THREE.MeshStandardMaterial( { color: 0xDCF1FF } ); defaultMaterial.name = 'defaultMaterial'; var defaultVertexColorMaterial = new THREE.MeshStandardMaterial( { color: 0xDCF1FF } ); defaultVertexColorMaterial.name = 'defaultVertexColorMaterial'; defaultVertexColorMaterial.vertexColors = THREE.VertexColors; var defaultLineMaterial = new THREE.LineBasicMaterial(); defaultLineMaterial.name = 'defaultLineMaterial'; var defaultPointMaterial = new THREE.PointsMaterial( { size: 1 } ); defaultPointMaterial.name = 'defaultPointMaterial'; var runtimeMaterials = {}; runtimeMaterials[ defaultMaterial.name ] = defaultMaterial; runtimeMaterials[ defaultVertexColorMaterial.name ] = defaultVertexColorMaterial; runtimeMaterials[ defaultLineMaterial.name ] = defaultLineMaterial; runtimeMaterials[ defaultPointMaterial.name ] = defaultPointMaterial; this.updateMaterials( { cmd: 'materialData', materials: { materialCloneInstructions: null, serializedMaterials: null, runtimeMaterials: runtimeMaterials } } ); }, /** * Set materials loaded by any supplier of an Array of {@link THREE.Material}. * * @param {THREE.Material[]} materials Array of {@link THREE.Material} */ setMaterials: function ( materials ) { var payload = { cmd: 'materialData', materials: { materialCloneInstructions: null, serializedMaterials: null, runtimeMaterials: this.validator.isValid( this.callbacks.onLoadMaterials ) ? this.callbacks.onLoadMaterials( materials ) : materials } }; this.updateMaterials( payload ); }, _setCallbacks: function ( callbacks ) { if ( this.validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress ); if ( this.validator.isValid( callbacks.onReportError ) ) this.callbacks.setCallbackOnReportError( callbacks.onReportError ); if ( this.validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter ); if ( this.validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad ); if ( this.validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials ); }, /** * Delegates processing of the payload (mesh building or material update) to the corresponding functions (BW-compatibility). * * @param {Object} payload Raw Mesh or Material descriptions. * @returns {THREE.Mesh[]} mesh Array of {@link THREE.Mesh} or null in case of material update */ processPayload: function ( payload ) { if ( payload.cmd === 'meshData' ) { return this.buildMeshes( payload ); } else if ( payload.cmd === 'materialData' ) { this.updateMaterials( payload ); return null; } }, /** * Builds one or multiple meshes from the data described in the payload (buffers, params, material info). * * @param {Object} meshPayload Raw mesh description (buffers, params, materials) used to build one to many meshes. * @returns {THREE.Mesh[]} mesh Array of {@link THREE.Mesh} */ buildMeshes: function ( meshPayload ) { var meshName = meshPayload.params.meshName; var bufferGeometry = new THREE.BufferGeometry(); bufferGeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.vertices ), 3 ) ); if ( this.validator.isValid( meshPayload.buffers.indices ) ) { bufferGeometry.setIndex( new THREE.BufferAttribute( new Uint32Array( meshPayload.buffers.indices ), 1 )); } var haveVertexColors = this.validator.isValid( meshPayload.buffers.colors ); if ( haveVertexColors ) { bufferGeometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.colors ), 3 ) ); } if ( this.validator.isValid( meshPayload.buffers.normals ) ) { bufferGeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.normals ), 3 ) ); } else { bufferGeometry.computeVertexNormals(); } if ( this.validator.isValid( meshPayload.buffers.uvs ) ) { bufferGeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.uvs ), 2 ) ); } var material, materialName, key; var materialNames = meshPayload.materials.materialNames; var createMultiMaterial = meshPayload.materials.multiMaterial; var multiMaterials = []; for ( key in materialNames ) { materialName = materialNames[ key ]; material = this.materials[ materialName ]; if ( createMultiMaterial ) multiMaterials.push( material ); } if ( createMultiMaterial ) { material = multiMaterials; var materialGroups = meshPayload.materials.materialGroups; var materialGroup; for ( key in materialGroups ) { materialGroup = materialGroups[ key ]; bufferGeometry.addGroup( materialGroup.start, materialGroup.count, materialGroup.index ); } } var meshes = []; var mesh; var callbackOnMeshAlter = this.callbacks.onMeshAlter; var callbackOnMeshAlterResult; var useOrgMesh = true; var geometryType = this.validator.verifyInput( meshPayload.geometryType, 0 ); if ( this.validator.isValid( callbackOnMeshAlter ) ) { callbackOnMeshAlterResult = callbackOnMeshAlter( { detail: { meshName: meshName, bufferGeometry: bufferGeometry, material: material, geometryType: geometryType } } ); if ( this.validator.isValid( callbackOnMeshAlterResult ) ) { if ( callbackOnMeshAlterResult.isDisregardMesh() ) { useOrgMesh = false; } else if ( callbackOnMeshAlterResult.providesAlteredMeshes() ) { for ( var i in callbackOnMeshAlterResult.meshes ) { meshes.push( callbackOnMeshAlterResult.meshes[ i ] ); } useOrgMesh = false; } } } if ( useOrgMesh ) { if ( meshPayload.computeBoundingSphere ) bufferGeometry.computeBoundingSphere(); if ( geometryType === 0 ) { mesh = new THREE.Mesh( bufferGeometry, material ); } else if ( geometryType === 1) { mesh = new THREE.LineSegments( bufferGeometry, material ); } else { mesh = new THREE.Points( bufferGeometry, material ); } mesh.name = meshName; meshes.push( mesh ); } var progressMessage; if ( this.validator.isValid( meshes ) && meshes.length > 0 ) { var meshNames = []; for ( var i in meshes ) { mesh = meshes[ i ]; meshNames[ i ] = mesh.name; } progressMessage = 'Adding mesh(es) (' + meshNames.length + ': ' + meshNames + ') from input mesh: ' + meshName; progressMessage += ' (' + ( meshPayload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)'; } else { progressMessage = 'Not adding mesh: ' + meshName; progressMessage += ' (' + ( meshPayload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)'; } var callbackOnProgress = this.callbacks.onProgress; if ( this.validator.isValid( callbackOnProgress ) ) { var event = new CustomEvent( 'MeshBuilderEvent', { detail: { type: 'progress', modelName: meshPayload.params.meshName, text: progressMessage, numericalValue: meshPayload.progress.numericalValue } } ); callbackOnProgress( event ); } return meshes; }, /** * Updates the materials with contained material objects (sync) or from alteration instructions (async). * * @param {Object} materialPayload Material update instructions */ updateMaterials: function ( materialPayload ) { var material, materialName; var materialCloneInstructions = materialPayload.materials.materialCloneInstructions; if ( this.validator.isValid( materialCloneInstructions ) ) { var materialNameOrg = materialCloneInstructions.materialNameOrg; var materialOrg = this.materials[ materialNameOrg ]; if ( this.validator.isValid( materialNameOrg ) ) { material = materialOrg.clone(); materialName = materialCloneInstructions.materialName; material.name = materialName; var materialProperties = materialCloneInstructions.materialProperties; for ( var key in materialProperties ) { if ( material.hasOwnProperty( key ) && materialProperties.hasOwnProperty( key ) ) material[ key ] = materialProperties[ key ]; } this.materials[ materialName ] = material; } else { console.warn( 'Requested material "' + materialNameOrg + '" is not available!' ); } } var materials = materialPayload.materials.serializedMaterials; if ( this.validator.isValid( materials ) && Object.keys( materials ).length > 0 ) { var loader = new THREE.MaterialLoader(); var materialJson; for ( materialName in materials ) { materialJson = materials[ materialName ]; if ( this.validator.isValid( materialJson ) ) { material = loader.parse( materialJson ); if ( this.logging.enabled ) console.info( 'De-serialized material with name "' + materialName + '" will be added.' ); this.materials[ materialName ] = material; } } } materials = materialPayload.materials.runtimeMaterials; if ( this.validator.isValid( materials ) && Object.keys( materials ).length > 0 ) { for ( materialName in materials ) { material = materials[ materialName ]; if ( this.logging.enabled ) console.info( 'Material with name "' + materialName + '" will be added.' ); this.materials[ materialName ] = material; } } }, /** * Returns the mapping object of material name and corresponding jsonified material. * * @returns {Object} Map of Materials in JSON representation */ getMaterialsJSON: function () { var materialsJSON = {}; var material; for ( var materialName in this.materials ) { material = this.materials[ materialName ]; materialsJSON[ materialName ] = material.toJSON(); } return materialsJSON; }, /** * Returns the mapping object of material name and corresponding material. * * @returns {Object} Map of {@link THREE.Material} */ getMaterials: function () { return this.materials; } }; /** * This class provides means to transform existing parser code into a web worker. It defines a simple communication protocol * which allows to configure the worker and receive raw mesh data during execution. * @class */ THREE.LoaderSupport.WorkerSupport = function () { console.info( 'Using THREE.LoaderSupport.WorkerSupport version: ' + THREE.LoaderSupport.WorkerSupport.WORKER_SUPPORT_VERSION ); this.logging = { enabled: true, debug: false }; //Choose implementation of worker based on environment this.loaderWorker = typeof window !== "undefined" ? new THREE.LoaderSupport.WorkerSupport.LoaderWorker() : new THREE.LoaderSupport.WorkerSupport.NodeLoaderWorker(); }; THREE.LoaderSupport.WorkerSupport.WORKER_SUPPORT_VERSION = '2.3.0'; THREE.LoaderSupport.WorkerSupport.prototype = { constructor: THREE.LoaderSupport.WorkerSupport, /** * Enable or disable logging in general (except warn and error), plus enable or disable debug logging. * * @param {boolean} enabled True or false. * @param {boolean} debug True or false. */ setLogging: function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; this.loaderWorker.setLogging( this.logging.enabled, this.logging.debug ); }, /** * Forces all ArrayBuffers to be transferred to worker to be copied. * * @param {boolean} forceWorkerDataCopy True or false. */ setForceWorkerDataCopy: function ( forceWorkerDataCopy ) { this.loaderWorker.setForceCopy( forceWorkerDataCopy ); }, /** * Validate the status of worker code and the derived worker. * * @param {Function} functionCodeBuilder Function that is invoked with funcBuildObject and funcBuildSingleton that allows stringification of objects and singletons. * @param {String} parserName Name of the Parser object * @param {String[]} libLocations URL of libraries that shall be added to worker code relative to libPath * @param {String} libPath Base path used for loading libraries * @param {THREE.LoaderSupport.WorkerRunnerRefImpl} runnerImpl The default worker parser wrapper implementation (communication and execution). An extended class could be passed here. */ validate: function ( functionCodeBuilder, parserName, libLocations, libPath, runnerImpl ) { if ( THREE.LoaderSupport.Validator.isValid( this.loaderWorker.worker ) ) return; if ( this.logging.enabled ) { console.info( 'WorkerSupport: Building worker code...' ); console.time( 'buildWebWorkerCode' ); } if ( THREE.LoaderSupport.Validator.isValid( runnerImpl ) ) { if ( this.logging.enabled ) console.info( 'WorkerSupport: Using "' + runnerImpl.runnerName + '" as Runner class for worker.' ); // Browser implementation } else if ( typeof window !== "undefined" ) { runnerImpl = THREE.LoaderSupport.WorkerRunnerRefImpl; if ( this.logging.enabled ) console.info( 'WorkerSupport: Using DEFAULT "THREE.LoaderSupport.WorkerRunnerRefImpl" as Runner class for worker.' ); // NodeJS implementation } else { runnerImpl = THREE.LoaderSupport.NodeWorkerRunnerRefImpl; if ( this.logging.enabled ) console.info( 'WorkerSupport: Using DEFAULT "THREE.LoaderSupport.NodeWorkerRunnerRefImpl" as Runner class for worker.' ); } var userWorkerCode = functionCodeBuilder( THREE.LoaderSupport.WorkerSupport.CodeSerializer ); userWorkerCode += 'var Parser = '+ parserName + ';\n\n'; userWorkerCode += THREE.LoaderSupport.WorkerSupport.CodeSerializer.serializeClass( runnerImpl.runnerName, runnerImpl ); userWorkerCode += 'new ' + runnerImpl.runnerName + '();\n\n'; var scope = this; if ( THREE.LoaderSupport.Validator.isValid( libLocations ) && libLocations.length > 0 ) { var libsContent = ''; var loadAllLibraries = function ( path, locations ) { if ( locations.length === 0 ) { scope.loaderWorker.initWorker( libsContent + userWorkerCode, runnerImpl.runnerName ); if ( scope.logging.enabled ) console.timeEnd( 'buildWebWorkerCode' ); } else { var loadedLib = function ( contentAsString ) { libsContent += contentAsString; loadAllLibraries( path, locations ); }; var fileLoader = new THREE.FileLoader(); fileLoader.setPath( path ); fileLoader.setResponseType( 'text' ); fileLoader.load( locations[ 0 ], loadedLib ); locations.shift(); } }; loadAllLibraries( libPath, libLocations ); } else { this.loaderWorker.initWorker( userWorkerCode, runnerImpl.runnerName ); if ( this.logging.enabled ) console.timeEnd( 'buildWebWorkerCode' ); } }, /** * Specify functions that should be build when new raw mesh data becomes available and when the parser is finished. * * @param {Function} meshBuilder The mesh builder function. Default is {@link THREE.LoaderSupport.MeshBuilder}. * @param {Function} onLoad The function that is called when parsing is complete. */ setCallbacks: function ( meshBuilder, onLoad ) { this.loaderWorker.setCallbacks( meshBuilder, onLoad ); }, /** * Runs the parser with the provided configuration. * * @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes. */ run: function ( payload ) { this.loaderWorker.run( payload ); }, /** * Request termination of worker once parser is finished. * * @param {boolean} terminateRequested True or false. */ setTerminateRequested: function ( terminateRequested ) { this.loaderWorker.setTerminateRequested( terminateRequested ); } }; THREE.LoaderSupport.WorkerSupport.LoaderWorker = function () { this._reset(); }; THREE.LoaderSupport.WorkerSupport.LoaderWorker.prototype = { constructor: THREE.LoaderSupport.WorkerSupport.LoaderWorker, _reset: function () { this.logging = { enabled: true, debug: false }; this.worker = null; this.runnerImplName = null; this.callbacks = { meshBuilder: null, onLoad: null }; this.terminateRequested = false; this.queuedMessage = null; this.started = false; this.forceCopy = false; }, /** * Check support for Workers and other necessary features returning * reason if the environment is unsupported * * @returns {string|undefined} Returns undefined if supported, or * string with error if not supported */ checkSupport: function() { if ( window.Worker === undefined ) return "This browser does not support web workers!"; if ( window.Blob === undefined ) return "This browser does not support Blob!"; if ( typeof window.URL.createObjectURL !== 'function' ) return "This browser does not support Object creation from URL!"; }, setLogging: function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; }, setForceCopy: function ( forceCopy ) { this.forceCopy = forceCopy === true; }, initWorker: function ( code, runnerImplName ) { var supportError = this.checkSupport(); if ( supportError ) { throw supportError; } this.runnerImplName = runnerImplName; var blob = new Blob( [ code ], { type: 'application/javascript' } ); this.worker = new Worker( window.URL.createObjectURL( blob ) ); this.worker.onmessage = this._receiveWorkerMessage; // set referemce to this, then processing in worker scope within "_receiveWorkerMessage" can access members this.worker.runtimeRef = this; // process stored queuedMessage this._postMessage(); }, /** * Executed in worker scope */ _receiveWorkerMessage: function ( e ) { var payload = e.data; switch ( payload.cmd ) { case 'meshData': case 'materialData': case 'imageData': this.runtimeRef.callbacks.meshBuilder( payload ); break; case 'complete': this.runtimeRef.queuedMessage = null; this.started = false; this.runtimeRef.callbacks.onLoad( payload.msg ); if ( this.runtimeRef.terminateRequested ) { if ( this.runtimeRef.logging.enabled ) console.info( 'WorkerSupport [' + this.runtimeRef.runnerImplName + ']: Run is complete. Terminating application on request!' ); this.runtimeRef._terminate(); } break; case 'error': console.error( 'WorkerSupport [' + this.runtimeRef.runnerImplName + ']: Reported error: ' + payload.msg ); this.runtimeRef.queuedMessage = null; this.started = false; this.runtimeRef.callbacks.onLoad( payload.msg ); if ( this.runtimeRef.terminateRequested ) { if ( this.runtimeRef.logging.enabled ) console.info( 'WorkerSupport [' + this.runtimeRef.runnerImplName + ']: Run reported error. Terminating application on request!' ); this.runtimeRef._terminate(); } break; default: console.error( 'WorkerSupport [' + this.runtimeRef.runnerImplName + ']: Received unknown command: ' + payload.cmd ); break; } }, setCallbacks: function ( meshBuilder, onLoad ) { this.callbacks.meshBuilder = THREE.LoaderSupport.Validator.verifyInput( meshBuilder, this.callbacks.meshBuilder ); this.callbacks.onLoad = THREE.LoaderSupport.Validator.verifyInput( onLoad, this.callbacks.onLoad ); }, run: function( payload ) { if ( THREE.LoaderSupport.Validator.isValid( this.queuedMessage ) ) { console.warn( 'Already processing message. Rejecting new run instruction' ); return; } else { this.queuedMessage = payload; this.started = true; } if ( ! THREE.LoaderSupport.Validator.isValid( this.callbacks.meshBuilder ) ) throw 'Unable to run as no "MeshBuilder" callback is set.'; if ( ! THREE.LoaderSupport.Validator.isValid( this.callbacks.onLoad ) ) throw 'Unable to run as no "onLoad" callback is set.'; if ( payload.cmd !== 'run' ) payload.cmd = 'run'; if ( THREE.LoaderSupport.Validator.isValid( payload.logging ) ) { payload.logging.enabled = payload.logging.enabled === true; payload.logging.debug = payload.logging.debug === true; } else { payload.logging = { enabled: true, debug: false } } this._postMessage(); }, _postMessage: function () { if ( THREE.LoaderSupport.Validator.isValid( this.queuedMessage ) && THREE.LoaderSupport.Validator.isValid( this.worker ) ) { if ( this.queuedMessage.data.input instanceof ArrayBuffer ) { var content; if ( this.forceCopy ) { content = this.queuedMessage.data.input.slice( 0 ); } else { content = this.queuedMessage.data.input; } this.worker.postMessage( this.queuedMessage, [ content ] ); } else { this.worker.postMessage( this.queuedMessage ); } } }, setTerminateRequested: function ( terminateRequested ) { this.terminateRequested = terminateRequested === true; if ( this.terminateRequested && THREE.LoaderSupport.Validator.isValid( this.worker ) && ! THREE.LoaderSupport.Validator.isValid( this.queuedMessage ) && this.started ) { if ( this.logging.enabled ) console.info( 'Worker is terminated immediately as it is not running!' ); this._terminate(); } }, _terminate: function () { this.worker.terminate(); this._reset(); } }; THREE.LoaderSupport.WorkerSupport.CodeSerializer = { /** * * @param fullName * @param object * @returns {string} */ serializeObject: function ( fullName, object ) { var objectString = fullName + ' = {\n\n'; var part; for ( var name in object ) { part = object[ name ]; if ( typeof( part ) === 'string' || part instanceof String ) { part = part.replace( '\n', '\\n' ); part = part.replace( '\r', '\\r' ); objectString += '\t' + name + ': "' + part + '",\n'; } else if ( part instanceof Array ) { objectString += '\t' + name + ': [' + part + '],\n'; } else if ( typeof part === 'object' ) { // TODO: Short-cut for now. Recursion required? objectString += '\t' + name + ': {},\n'; } else { objectString += '\t' + name + ': ' + part + ',\n'; } } objectString += '}\n\n'; return objectString; }, /** * * @param fullName * @param object * @param basePrototypeName * @param ignoreFunctions * @returns {string} */ serializeClass: function ( fullName, object, constructorName, basePrototypeName, ignoreFunctions, includeFunctions, overrideFunctions ) { var valueString, objectPart, constructorString, i, funcOverride; var prototypeFunctions = []; var objectProperties = []; var objectFunctions = []; var isExtended = ( basePrototypeName !== null && basePrototypeName !== undefined ); if ( ! Array.isArray( ignoreFunctions ) ) ignoreFunctions = []; if ( ! Array.isArray( includeFunctions ) ) includeFunctions = null; if ( ! Array.isArray( overrideFunctions ) ) overrideFunctions = []; for ( var name in object.prototype ) { objectPart = object.prototype[ name ]; valueString = objectPart.toString(); if ( name === 'constructor' ) { constructorString = fullName + ' = ' + valueString + ';\n\n'; } else if ( typeof objectPart === 'function' ) { if ( ignoreFunctions.indexOf( name ) < 0 && ( includeFunctions === null || includeFunctions.indexOf( name ) >= 0 ) ) { funcOverride = overrideFunctions[ name ]; if ( funcOverride && funcOverride.fullName === fullName + '.prototype.' + name ) { valueString = funcOverride.code; } if ( isExtended ) { prototypeFunctions.push( fullName + '.prototype.' + name + ' = ' + valueString + ';\n\n' ); } else { prototypeFunctions.push( '\t' + name + ': ' + valueString + ',\n\n' ); } } } } for ( var name in object ) { objectPart = object[ name ]; if ( typeof objectPart === 'function' ) { if ( ignoreFunctions.indexOf( name ) < 0 && ( includeFunctions === null || includeFunctions.indexOf( name ) >= 0 ) ) { funcOverride = overrideFunctions[ name ]; if ( funcOverride && funcOverride.fullName === fullName + '.' + name ) { valueString = funcOverride.code; } else { valueString = objectPart.toString(); } objectFunctions.push( fullName + '.' + name + ' = ' + valueString + ';\n\n' ); } } else { if ( typeof( objectPart ) === 'string' || objectPart instanceof String) { valueString = '\"' + objectPart.toString() + '\"'; } else if ( typeof objectPart === 'object' ) { // TODO: Short-cut for now. Recursion required? valueString = "{}"; } else { valueString = objectPart; } objectProperties.push( fullName + '.' + name + ' = ' + valueString + ';\n' ); } } if ( ( constructorString === undefined || constructorString === null ) && typeof object.prototype.constructor === 'function' ) { constructorString = fullName + ' = ' + object.prototype.constructor.toString().replace( constructorName, '' ); } var objectString = constructorString + '\n\n'; if ( isExtended ) { objectString += fullName + '.prototype = Object.create( ' + basePrototypeName + '.prototype );\n'; } objectString += fullName + '.prototype.constructor = ' + fullName + ';\n'; objectString += '\n\n'; for ( i = 0; i < objectProperties.length; i ++ ) objectString += objectProperties[ i ]; objectString += '\n\n'; for ( i = 0; i < objectFunctions.length; i ++ ) objectString += objectFunctions[ i ]; objectString += '\n\n'; if ( isExtended ) { for ( i = 0; i < prototypeFunctions.length; i ++ ) objectString += prototypeFunctions[ i ]; } else { objectString += fullName + '.prototype = {\n\n'; for ( i = 0; i < prototypeFunctions.length; i ++ ) objectString += prototypeFunctions[ i ]; objectString += '\n};'; } objectString += '\n\n'; return objectString; }, }; /** * Default implementation of the WorkerRunner responsible for creation and configuration of the parser within the worker. * * @class */ THREE.LoaderSupport.WorkerRunnerRefImpl = function () { var scopedRunner = function( event ) { this.processMessage( event.data ); }; this.getParentScope().addEventListener( 'message', scopedRunner.bind( this ) ); }; THREE.LoaderSupport.WorkerRunnerRefImpl.runnerName = 'THREE.LoaderSupport.WorkerRunnerRefImpl'; THREE.LoaderSupport.WorkerRunnerRefImpl.prototype = { constructor: THREE.LoaderSupport.WorkerRunnerRefImpl, /** * Returns the parent scope that this worker was spawned in. * * @returns {WorkerGlobalScope|Object} Returns a references * to the parent global scope or compatible type. */ getParentScope: function () { return self; }, /** * Applies values from parameter object via set functions or via direct assignment. * * @param {Object} parser The parser instance * @param {Object} params The parameter object */ applyProperties: function ( parser, params ) { var property, funcName, values; for ( property in params ) { funcName = 'set' + property.substring( 0, 1 ).toLocaleUpperCase() + property.substring( 1 ); values = params[ property ]; if ( typeof parser[ funcName ] === 'function' ) { parser[ funcName ]( values ); } else if ( parser.hasOwnProperty( property ) ) { parser[ property ] = values; } } }, /** * Configures the Parser implementation according the supplied configuration object. * * @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes. */ processMessage: function ( payload ) { if ( payload.cmd === 'run' ) { var self = this.getParentScope(); var callbacks = { callbackMeshBuilder: function ( payload ) { self.postMessage( payload ); }, callbackProgress: function ( text ) { if ( payload.logging.enabled && payload.logging.debug ) console.debug( 'WorkerRunner: progress: ' + text ); } }; // Parser is expected to be named as such var parser = new Parser(); if ( typeof parser[ 'setLogging' ] === 'function' ) parser.setLogging( payload.logging.enabled, payload.logging.debug ); this.applyProperties( parser, payload.params ); this.applyProperties( parser, payload.materials ); this.applyProperties( parser, callbacks ); parser.workerScope = self; parser.parse( payload.data.input, payload.data.options ); if ( payload.logging.enabled ) console.log( 'WorkerRunner: Run complete!' ); callbacks.callbackMeshBuilder( { cmd: 'complete', msg: 'WorkerRunner completed run.' } ); } else { console.error( 'WorkerRunner: Received unknown command: ' + payload.cmd ); } } }; /** * This class provides the NodeJS implementation of the WorkerRunnerRefImpl * @class * @extends THREE.LoaderSupport.WorkerRunnerRefImpl */ THREE.LoaderSupport.NodeWorkerRunnerRefImpl = function () { this.runnerName = 'THREE.LoaderSupport.NodeWorkerRunnerRefImpl'; // No call to super because super class only binds to processMessage // In NodeJS, there is no addEventListener so use onmessage. // Also, the message object can be passed directly to // processMessage() as it isn't an `Event`, but a plain object // with the data this.getParentScope().onmessage = this.processMessage.bind( this ); }; THREE.LoaderSupport.NodeWorkerRunnerRefImpl.prototype = Object.create( THREE.LoaderSupport.WorkerRunnerRefImpl.prototype ); THREE.LoaderSupport.NodeWorkerRunnerRefImpl.prototype.constructor = THREE.LoaderSupport.NodeWorkerRunnerRefImpl; THREE.LoaderSupport.NodeWorkerRunnerRefImpl.runnerName = 'THREE.LoaderSupport.NodeWorkerRunnerRefImpl'; THREE.LoaderSupport.NodeWorkerRunnerRefImpl.prototype = { getParentScope: function(){ // Work around webpack builds failing with NodeJS requires // (placing it outside this function will fail because // this class is passed to the worker as a string!) var _require = eval( 'require' ); return _require( 'worker_threads' ).parentPort; } }; /** * This class provides the NodeJS implementation of LoaderWorker * @class * @extends LoaderWorker */ THREE.LoaderSupport.WorkerSupport.NodeLoaderWorker = function (){ THREE.LoaderSupport.WorkerSupport.LoaderWorker.call( this ); }; THREE.LoaderSupport.WorkerSupport.NodeLoaderWorker.prototype = Object.create( THREE.LoaderSupport.WorkerSupport.LoaderWorker.prototype ); THREE.LoaderSupport.WorkerSupport.NodeLoaderWorker.prototype.constructor = THREE.LoaderSupport.WorkerSupport.NodeLoaderWorker; /** * @inheritdoc */ THREE.LoaderSupport.WorkerSupport.NodeLoaderWorker.checkSupport = function() { try { // Work around webpack builds failing with NodeJS requires var _require = eval( 'require' ); _require.resolve( 'worker_threads' ); } catch(e) { return 'This version of Node does not support web workers!'; } }; /** * @inheritdoc */ THREE.LoaderSupport.WorkerSupport.NodeLoaderWorker.prototype.initWorker = function ( code, runnerImplName ) { var supportError = this.checkSupport(); if( supportError ) { throw supportError; } this.runnerImplName = runnerImplName; // Work around webpack builds failing with NodeJS requires var _require = eval( 'require' ); var Worker = _require( 'worker_threads' ).Worker; this.worker = new Worker( code, { eval: true } ); this.worker.onmessage = this._receiveWorkerMessage; // set referemce to this, then processing in worker scope within "_receiveWorkerMessage" can access members this.worker.runtimeRef = this; // process stored queuedMessage this._postMessage(); }; /** * Orchestrate loading of multiple OBJ files/data from an instruction queue with a configurable amount of workers (1-16). * Workflow: * prepareWorkers * enqueueForRun * processQueue * tearDown (to force stop) * * @class * * @param {string} classDef Class definition to be used for construction */ THREE.LoaderSupport.WorkerDirector = function ( classDef ) { console.info( 'Using THREE.LoaderSupport.WorkerDirector version: ' + THREE.LoaderSupport.WorkerDirector.LOADER_WORKER_DIRECTOR_VERSION ); this.logging = { enabled: true, debug: false }; this.maxQueueSize = THREE.LoaderSupport.WorkerDirector.MAX_QUEUE_SIZE ; this.maxWebWorkers = THREE.LoaderSupport.WorkerDirector.MAX_WEB_WORKER; this.crossOrigin = null; if ( ! THREE.LoaderSupport.Validator.isValid( classDef ) ) throw 'Provided invalid classDef: ' + classDef; this.workerDescription = { classDef: classDef, globalCallbacks: {}, workerSupports: {}, forceWorkerDataCopy: true }; this.objectsCompleted = 0; this.instructionQueue = []; this.instructionQueuePointer = 0; this.callbackOnFinishedProcessing = null; } THREE.LoaderSupport.WorkerDirector.LOADER_WORKER_DIRECTOR_VERSION = '2.3.0'; THREE.LoaderSupport.WorkerDirector.MAX_WEB_WORKER = 16; THREE.LoaderSupport.WorkerDirector.MAX_QUEUE_SIZE = 2048; THREE.LoaderSupport.WorkerDirector.prototype = { constructor: THREE.LoaderSupport.WorkerDirector, /** * Enable or disable logging in general (except warn and error), plus enable or disable debug logging. * * @param {boolean} enabled True or false. * @param {boolean} debug True or false. */ setLogging: function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; }, /** * Returns the maximum length of the instruction queue. * * @returns {number} */ getMaxQueueSize: function () { return this.maxQueueSize; }, /** * Returns the maximum number of workers. * * @returns {number} */ getMaxWebWorkers: function () { return this.maxWebWorkers; }, /** * Sets the CORS string to be used. * * @param {string} crossOrigin CORS value */ setCrossOrigin: function ( crossOrigin ) { this.crossOrigin = crossOrigin; }, /** * Forces all ArrayBuffers to be transferred to worker to be copied. * * @param {boolean} forceWorkerDataCopy True or false. */ setForceWorkerDataCopy: function ( forceWorkerDataCopy ) { this.workerDescription.forceWorkerDataCopy = forceWorkerDataCopy === true; }, /** * Create or destroy workers according limits. Set the name and register callbacks for dynamically created web workers. * * @param {THREE.OBJLoader2.WWOBJLoader2.PrepDataCallbacks} globalCallbacks Register global callbacks used by all web workers * @param {number} maxQueueSize Set the maximum size of the instruction queue (1-1024) * @param {number} maxWebWorkers Set the maximum amount of workers (1-16) */ prepareWorkers: function ( globalCallbacks, maxQueueSize, maxWebWorkers ) { if ( THREE.LoaderSupport.Validator.isValid( globalCallbacks ) ) this.workerDescription.globalCallbacks = globalCallbacks; this.maxQueueSize = Math.min( maxQueueSize, THREE.LoaderSupport.WorkerDirector.MAX_QUEUE_SIZE ); this.maxWebWorkers = Math.min( maxWebWorkers, THREE.LoaderSupport.WorkerDirector.MAX_WEB_WORKER ); this.maxWebWorkers = Math.min( this.maxWebWorkers, this.maxQueueSize ); this.objectsCompleted = 0; this.instructionQueue = []; this.instructionQueuePointer = 0; for ( var instanceNo = 0; instanceNo < this.maxWebWorkers; instanceNo++ ) { var workerSupport = new THREE.LoaderSupport.WorkerSupport(); workerSupport.setLogging( this.logging.enabled, this.logging.debug ); workerSupport.setForceWorkerDataCopy( this.workerDescription.forceWorkerDataCopy ); this.workerDescription.workerSupports[ instanceNo ] = { instanceNo: instanceNo, inUse: false, terminateRequested: false, workerSupport: workerSupport, loader: null }; } }, /** * Store run instructions in internal instructionQueue. * * @param {THREE.LoaderSupport.PrepData} prepData */ enqueueForRun: function ( prepData ) { if ( this.instructionQueue.length < this.maxQueueSize ) { this.instructionQueue.push( prepData ); } }, /** * Returns if any workers are running. * * @returns {boolean} */ isRunning: function () { var wsKeys = Object.keys( this.workerDescription.workerSupports ); return ( ( this.instructionQueue.length > 0 && this.instructionQueuePointer < this.instructionQueue.length ) || wsKeys.length > 0 ); }, /** * Process the instructionQueue until it is depleted. */ processQueue: function () { var prepData, supportDesc; for ( var instanceNo in this.workerDescription.workerSupports ) { supportDesc = this.workerDescription.workerSupports[ instanceNo ]; if ( ! supportDesc.inUse ) { if ( this.instructionQueuePointer < this.instructionQueue.length ) { prepData = this.instructionQueue[ this.instructionQueuePointer ]; this._kickWorkerRun( prepData, supportDesc ); this.instructionQueuePointer++; } else { this._deregister( supportDesc ); } } } if ( ! this.isRunning() && this.callbackOnFinishedProcessing !== null ) { this.callbackOnFinishedProcessing(); this.callbackOnFinishedProcessing = null; } }, _kickWorkerRun: function( prepData, supportDesc ) { supportDesc.inUse = true; supportDesc.workerSupport.setTerminateRequested( supportDesc.terminateRequested ); if ( this.logging.enabled ) console.info( '\nAssigning next item from queue to worker (queue length: ' + this.instructionQueue.length + ')\n\n' ); var validator = THREE.LoaderSupport.Validator; var scope = this; var prepDataCallbacks = prepData.getCallbacks(); var globalCallbacks = this.workerDescription.globalCallbacks; var wrapperOnLoad = function ( event ) { if ( validator.isValid( globalCallbacks.onLoad ) ) globalCallbacks.onLoad( event ); if ( validator.isValid( prepDataCallbacks.onLoad ) ) prepDataCallbacks.onLoad( event ); scope.objectsCompleted++; supportDesc.inUse = false; scope.processQueue(); }; var wrapperOnProgress = function ( event ) { if ( validator.isValid( globalCallbacks.onProgress ) ) globalCallbacks.onProgress( event ); if ( validator.isValid( prepDataCallbacks.onProgress ) ) prepDataCallbacks.onProgress( event ); }; var wrapperOnMeshAlter = function ( event, override ) { if ( validator.isValid( globalCallbacks.onMeshAlter ) ) override = globalCallbacks.onMeshAlter( event, override ); if ( validator.isValid( prepDataCallbacks.onMeshAlter ) ) override = globalCallbacks.onMeshAlter( event, override ); return override; }; var wrapperOnLoadMaterials = function ( materials ) { if ( validator.isValid( globalCallbacks.onLoadMaterials ) ) materials = globalCallbacks.onLoadMaterials( materials ); if ( validator.isValid( prepDataCallbacks.onLoadMaterials ) ) materials = prepDataCallbacks.onLoadMaterials( materials ); return materials; }; var wrapperOnReportError = function ( errorMessage ) { var continueProcessing = true; if ( validator.isValid( globalCallbacks.onReportError ) ) continueProcessing = globalCallbacks.onReportError( supportDesc, errorMessage ); if ( validator.isValid( prepDataCallbacks.onReportError ) ) continueProcessing = prepDataCallbacks.onReportError( supportDesc, errorMessage ); if ( ! validator.isValid( globalCallbacks.onReportError ) && ! validator.isValid( prepDataCallbacks.onReportError ) ) { console.error( 'Loader reported an error: ' ); console.error( errorMessage ); } if ( continueProcessing ) { supportDesc.inUse = false; scope.processQueue(); } }; supportDesc.loader = this._buildLoader( supportDesc.instanceNo ); var updatedCallbacks = new THREE.LoaderSupport.Callbacks(); updatedCallbacks.setCallbackOnLoad( wrapperOnLoad ); updatedCallbacks.setCallbackOnProgress( wrapperOnProgress ); updatedCallbacks.setCallbackOnReportError( wrapperOnReportError ); updatedCallbacks.setCallbackOnMeshAlter( wrapperOnMeshAlter ); updatedCallbacks.setCallbackOnLoadMaterials( wrapperOnLoadMaterials ); prepData.callbacks = updatedCallbacks; supportDesc.loader.run( prepData, supportDesc.workerSupport ); }, _buildLoader: function ( instanceNo ) { var classDef = this.workerDescription.classDef; var loader = Object.create( classDef.prototype ); classDef.call( loader, THREE.DefaultLoadingManager ); // verify that all required functions are implemented if ( ! loader.hasOwnProperty( 'instanceNo' ) ) throw classDef.name + ' has no property "instanceNo".'; loader.instanceNo = instanceNo; if ( ! loader.hasOwnProperty( 'workerSupport' ) ) { throw classDef.name + ' has no property "workerSupport".'; } if ( typeof loader.run !== 'function' ) throw classDef.name + ' has no function "run".'; if ( ! loader.hasOwnProperty( 'callbacks' ) || ! THREE.LoaderSupport.Validator.isValid( loader.callbacks ) ) { console.warn( classDef.name + ' has an invalid property "callbacks". Will change to "THREE.LoaderSupport.Callbacks"' ); loader.callbacks = new THREE.LoaderSupport.Callbacks(); } return loader; }, _deregister: function ( supportDesc ) { if ( THREE.LoaderSupport.Validator.isValid( supportDesc ) ) { supportDesc.workerSupport.setTerminateRequested( true ); if ( this.logging.enabled ) console.info( 'Requested termination of worker #' + supportDesc.instanceNo + '.' ); var loaderCallbacks = supportDesc.loader.callbacks; if ( THREE.LoaderSupport.Validator.isValid( loaderCallbacks.onProgress ) ) loaderCallbacks.onProgress( { detail: { text: '' } } ); delete this.workerDescription.workerSupports[ supportDesc.instanceNo ]; } }, /** * Terminate all workers. * * @param {callback} callbackOnFinishedProcessing Function called once all workers finished processing. */ tearDown: function ( callbackOnFinishedProcessing ) { if ( this.logging.enabled ) console.info( 'WorkerDirector received the deregister call. Terminating all workers!' ); this.instructionQueuePointer = this.instructionQueue.length; this.callbackOnFinishedProcessing = THREE.LoaderSupport.Validator.verifyInput( callbackOnFinishedProcessing, null ); for ( var name in this.workerDescription.workerSupports ) { this.workerDescription.workerSupports[ name ].terminateRequested = true; } } };